How did you deal mentally with big competitors like Minecraft and Fortnite?
Replied byDavid Baszucki
Founder & CEO, Roblox at Roblox Corporation
Niche: Technology
Revenue: Approx. 400 Million USD/month
Location: USA
Started: 2004
Minecraft and Fortnite exploded and it felt unfair. We leaned on our pipeline: auto-sharding in the cloud, multi-device support, stable APIs, one engine for mobile and PC. We stayed a unified platform instead of splitting engines or running a big first-party game, playing a long-term infrastructure game.
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