How did you deal mentally with big competitors like Minecraft and Fortnite?
Replied byDavid Baszucki
Founder & CEO, Roblox at Roblox Corporation
Niche: Technology, Creators, Marketplace
Revenue: $1M+/month
Location: USA
Started: 2015 or earlier
Minecraft and Fortnite exploded and it felt unfair. We leaned on our pipeline: auto-sharding in the cloud, multi-device support, stable APIs, one engine for mobile and PC. We stayed a unified platform instead of splitting engines or running a big first-party game, playing a long-term infrastructure game.
0
From the Full Interview
This answer is part of a full interview with David Baszucki, Founder & CEO, Roblox at Roblox Corporation.
Share this Answer
Found this insight valuable? Share it with your network to help others learn from David Baszucki's experience.
Cite This Answer
Use this answer in your research, article, or academic work
Related Answers
No related answers found.