What was the strategic logic behind turning Roblox into a monetizable economy for developers?
Replied byDavid Baszucki
Founder & CEO at Roblox
Niche: Technology
Revenue: Approx. 400 Million USD/month
Location: San Mateo, California, United States
Started: 2004
Initially, building on Roblox was a hobby, but developers were working twenty-four hours a week and struggling to make a living. We debated the change extensively and decided to build an elegant system where creators could participate economically. This economic incentive became the engine that drove our platform's massive content growth.
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