What was the strategic logic behind turning Roblox into a monetizable economy for developers?

David Baszucki
Replied byDavid Baszucki

Founder & CEO at Roblox

Niche: Technology
Revenue: Approx. 400 Million USD/month
Location: San Mateo, California, United States
Started: 2004

Initially, building on Roblox was a hobby, but developers were working twenty-four hours a week and struggling to make a living. We debated the change extensively and decided to build an elegant system where creators could participate economically. This economic incentive became the engine that drove our platform's massive content growth.

0
From the Full Interview

This answer is part of a full interview with David Baszucki, Founder & CEO at Roblox.

Share this Answer

Found this insight valuable? Share it with your network to help others learn from David Baszucki's experience.

Cite This Answer

Use this answer in your research, article, or academic work